Graphics & Game Dev Port :8955 • Ed25519 Verified
$24.99 Perpetual Commercial License

SpriteCraft 2D

2D Sprite Sheet Bin-Packer, Sobel Normal Maps & Collision Hull Tracer

Game asset optimization studio for indie developers and technical artists. Features optimal MaxRects 2D bin-packing, automated Sobel normal map synthesis for dynamic 2D lighting, and automatic convex polygon collision mesh generation.

Real Desktop Application UI • 1280x800 Native GTK3 Workspace
100% Native Executable Node-Lock Verified
SpriteCraft 2D Showcase
SpriteCraft 2D — Live Native Desktop Workspace (Primary Window & Real GTK UI)

Head-to-Head Competitor Analysis

Why SpriteCraft 2D is cheaper, faster, and more secure than TexturePacker ($49.99/yr subscription).

Comparison Metric SpriteCraft 2D TexturePacker ($49.99/yr subscription)
License Model & Price $24.99 (One-Time Perpetual) $49.99 per year recurring
Annual Financial Savings Save $50/yr every single year
Competitor Drawbacks Recurring annual subscription fee, online license validation nagware, missing integrated normal map generation
Why Vivian Is Better One-time $24.99 perpetual license, built-in dynamic normal map generator and collision hull tracer, zero subscription
Execution Environment 100% Offline Air-Gapped Mandatory cloud check-in
Runtime Telemetry Zero Telemetry (0.00KB sent) Cloud telemetry & user tracking

Engineering Specifications & Features

MaxRects heuristic bin-packing minimizing texture atlas whitespace and GPU memory usage
GPU-accelerated Sobel filter generator producing height maps and normal maps for 2D lighting
Automated Marching Squares algorithm tracing tight 2D collision hulls and physics bodies
Multi-format sprite sheet export: JSON (Phaser/PixiJS), Unity YAML, Godot SpriteFrames, Unreal Atlas
Lossless PNG optimization and color palette quantization with indexed 8-bit modes
Headless batch CLI packer for automated CI/CD game asset pipelines

Graphical Interface (GUI) Architecture

Interactive canvas with zoomable atlas preview, collision polygon vertex editor, real-time lighting test viewport with draggable 2D point light.

Headless CLI Reference & Execution

SpriteCraft 2D includes a headless command-line binary ready for automation pipelines, cron daemons, and CI/CD runners:

# Headless command execution:
spritecraft --pack ./sprites/ --out atlas.png --format godot --generate-normals --trim-whitespace
# Cryptographic node-lock activation:
spritecraft --activate YOUR-CROCKFORD-KEY

Core Architecture & Asymmetric Security

Native C++ graphics pipeline leveraging multi-threaded MaxRects packing algorithms and SSE4 image filtering routines.